|
Early real-time strategy games often allowed multiplayer play over a modem or local network. As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet. By the late 1990s, most RTS games had native Internet support, allowing players from all over the globe to play with each other. Services were created to allow players to be automatically matched against another player wishing to play or lobbies were formed where people could meet in so called game rooms. An example was the MSN Gaming Zone where online game communities were formed by active players for games, such as Age of Empires and Microsoft Ants.
<a href=http://www.jocurias.com/c/jocuri-pentru-copii/>Jocuri pentru copii</a> and <a href=http://www.jocurias.com/c/jocuri-cu-masini/>Jocuri cu Masini</a>
|
|
|